For this post I decided to use the Armacost library online database. I used the search bar for journals then I scrolled through pages of results. The journal I found was by Nian-Shing Chen and Gwo-Jen Hwang. The topic their topic was educational technology in the classroom. Their research question was educational based gaming was an effective learning style in the classroom. The conducted studies where they used control groups to see how effective the learning style was. Once they conducted their experiments they wrote a paper on their findings which were that there was a significant increase in learning when it came to the educational gaming. They then had to submit their research to a review board in order to possible get it published. This article talked a little more on the review process but none the less they gathered classrooms of students and gave some the educational gaming and others had normal learning styles. In my opinion I think this data gathering would do the job but I could see better ways of doing this. But all in all their research was sound and effective.
Chen, Nian-Shing, and Gwo-Jen Hwang. “Transforming the Classrooms: Innovative Digital Game-Based Learning Designs and Applications.” Educational Technology Research and Development, vol. 62, no. 2, Dec. 2014, pp. 125–128., doi:10.1007/s11423-014-9332-y.