{"id":712,"date":"2016-02-08T01:31:02","date_gmt":"2016-02-08T01:31:02","guid":{"rendered":"http:\/\/evst399.coolsociology.net\/?p=712"},"modified":"2017-10-26T14:12:35","modified_gmt":"2017-10-26T14:12:35","slug":"violent-video-games-and-young-people-harvard-mental-health-letter","status":"publish","type":"post","link":"https:\/\/evst399.mcguire-spickard.com\/?p=712","title":{"rendered":"Violent Video Games and Young People- Harvard Mental Health Letter"},"content":{"rendered":"<p>Violent video games have been a scapegoat used by parents to explain away adolescent violence since the early 90&#8217;s. However, in recent studies, this popular opinion has begun to break down.<\/p>\n<p>In a recent study by Havard Medical School in 2010 a poll was collected to track video game usage. A staggering 97% of teenage subjects said they played video games. However, 75% of those said they preferred puzzle games with little to no violence, while 66% played violent video games. And while the most vocal parents generally preach the need to &#8220;protect&#8221; their children from the violent influence of video games, 62% of these teens&#8217; parents said the content does not affect their child one way or the other. The article goes on to explain that any studies that claim a correlation between violence in video games and real world violence is unfounded and based in simple observation rather than cause and effect.<\/p>\n<p>This article supported my own theory from my own research already; if video games truly caused people, primarily adolescents, to be more violent, the billions of people who have purchased this game would have made headlines by now.<\/p>\n<p><a href=\"http:\/\/www.health.harvard.edu\/newsletter_article\/violent-video-games-and-young-people\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Violent video games have been a scapegoat used by parents to explain away adolescent violence since the early 90&#8217;s. However, in recent studies, this popular opinion has begun to break down. In a recent study by Havard Medical School in 2010 a poll was collected to track video game usage. A staggering 97% of teenage [&hellip;]<\/p>\n","protected":false},"author":18,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=\/wp\/v2\/posts\/712"}],"collection":[{"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=712"}],"version-history":[{"count":1,"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=\/wp\/v2\/posts\/712\/revisions"}],"predecessor-version":[{"id":713,"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=\/wp\/v2\/posts\/712\/revisions\/713"}],"wp:attachment":[{"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=712"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=712"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/evst399.mcguire-spickard.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=712"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}